For example, “1m20s” or “1m 20s” will be parsed as one minute and twenty seconds, while “1m20” or “1m 20” will be treated as bad input. Numbers with no units will be interpreted as seconds otherwise, you need to give exact units: “y”ears, “d”ays, “h”ours, “m”inutes, or “s”econds. To set the manual delay, type a delay into the box and hit enter. This is useful if you expect to go out of contact, but want the probe to carry out a command while out of reach. The text box in the lower right corner of the computer window lets you choose to delay an action by a specific amount. For example, if you have a two-minute delay and activate a science experiment, you have to wait only two minutes, not four, before the probe discards, saves, or transmits the data. If a command pulls up a window, you may click buttons in the window without signal delay. Unless you are using manual delay (see below), there is no way to get a cancel command to the ship before it starts executing the original command. Cancellations also count as commands and appear in the queue, along with a signal delay. Once the time drops to zero, the command will be executed. Instant commands will be shown in the queue along with the amount of time remaining until the probe receives the command. Signal delayĪll commands, instant and otherwise, are subject to signal delay, whether or not the flight computer’s window is open. They do not include slewing, translation, changing the throttle (or cutting it with the “X” key), or anything else that might involve holding down a key.Īn instant command may be canceled by clicking the “X” button next to the command. Instant commands are anything you normally do with a single click or key press, including right-click actions, staging commands, action groups, and anything with a toggle key (RCS, SAS, landing gear…). The basic flight computer window shows only the controls for operating it clicking “»” will display the computer’s current state as well as a queue of any “instant” commands sent to it. The flight computer can be accessed by clicking the calculator icon below the time warp indicator. KSP already has several excellent autopilot mods, including MechJeb and kOS, and we are working to make sure that these mods are compatible with RemoteTech. It is not a standalone autopilot, and cannot carry out launches, landings, dockings, or other complex maneuvers. The flight computer lets you make deep-space maneuvers or schedule actions while dealing with signal delay or temporary breaks in communication.
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